Informed Search in AI: Concepts, Techniques, and Applications
Updated on Jun 26, 2025 | 21 min read | 8.88K+ views
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Updated on Jun 26, 2025 | 21 min read | 8.88K+ views
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Do you know? Heuristic-driven recommendation engines (e.g., Netflix, Spotify) achieve 92% user engagement by analyzing behavior patterns and contextual data. Additionally, Heuristic-guided search reduces false positives in tumor detection by 18% by prioritizing high-risk regions in MRI scans. |
Informed search in AI refers to a class of algorithms that solve problems using heuristics, which are domain-specific knowledge that helps find optimal solutions faster. These techniques reduce unnecessary computation by prioritising the most promising paths toward a goal. You’ll see informed search in action across industries, from GPS navigation and supply chain routing to natural language processing and AI game engines.
Informed search relies on heuristic functions and techniques, such as A* Search and Greedy Best-First Search, which make problem-solving more efficient by combining actual and estimated costs to guide intelligent decisions. In this article, you’ll explore the fundamentals of informed search in AI, heuristic-based methods, and more.
Informed search in AI is a selective search approach that uses additional knowledge to decide which paths in a problem space are worth exploring. Instead of expanding nodes arbitrarily, it evaluates them using a scoring system, typically based on how close they appear to be to the goal. This leads to faster results and lower memory usage, especially in large search spaces where blind exploration is inefficient.
This strategy is effective in use cases where you can estimate progress toward a target, for example, when solving a grid-based puzzle, routing shipments, or planning moves in a decision tree. In such tasks, informed search improves both scalability and responsiveness.
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Before exploring specific algorithms, it's important to grasp the core concepts that define informed search. Let’s understand the core concepts of informed search in AI.
Also Read: Local Search Algorithm in Artificial Intelligence: A Guide
Quick Comparison: Informed vs. Uninformed Search
Here’s how informed search in AI differs from uninformed methods across key performance and decision-making factors.
Feature |
Uninformed Search |
Informed Search |
Heuristic use | None | Yes |
Node expansion | Explores exhaustively | Guided by cost estimates |
Time & space cost | Higher | Generally lower |
Quality guarantee | May miss the best path | Optimal if heuristic admissible |
Typical algorithms | BFS, DFS, Uniform-Cost | A*, Greedy Best-First |
Below, you will explore each of these components in depth to gain a better understanding of the informed search concepts in AI.
Informed search in AI uses advanced techniques that incorporate domain-specific knowledge, guiding search algorithms toward the most promising paths to find optimal solutions. The core concepts behind informed search play a critical role in enhancing the functionality of AI by enabling more efficient and intelligent decision-making.
In the sections below, you will explore how each of these components contributes to the overall effectiveness of informed search in solving complex problems.
Heuristic functions, denoted as h(n), estimate the remaining cost from a given node to the goal, enabling informed search algorithms to prioritize promising paths over exploring all options. This improves efficiency by reducing both the number of node expansions and memory usage.
A heuristic is considered admissible if it never overestimates the actual cost, ensuring optimal solutions in algorithms like A*. If it is also consistent, meaning h(N) ≤ cost(N, P) + h(P), the algorithm avoids reprocessing nodes, which is crucial for performance in graph-based problems.
Common Examples
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Extended Applications
Impact on Performance
When a heuristic is well-constructed:
Together, these qualities enable informed search in AI to handle problems that are otherwise intractable with blind search methods, making heuristic quality a decisive factor in algorithm success.
In informed search algorithms like A*, the cost function f(n) plays a central role in deciding which node to expand next. It combines two values:
Together, f(n) = g(n) + h(n) provides an estimate of the total cost of a path that goes through node n. The algorithm always expands the node with the lowest f(n) value first. This approach enables the search to balance what it has already spent (g(n)) with what it expects to spend (h(n)) to reach the goal.
Why This Combination Works
The cost function f(n) = g(n) + h(n) combines two distinct strategies: Uniform-Cost Search, which relies on actual cost g(n), and Greedy Best-First Search, which uses heuristic h(n). Uniform-Cost ensures optimality but is resource-intensive, while Greedy is faster but can overlook better paths. A* integrates both approaches, selecting paths based on cumulative and estimated cost. When h(n) is admissible and consistent, A* guarantees both completeness and optimality.
Also Read: Difference between Informed and Uninformed search
Understanding Its Performance
Variants of A Based on the Cost Function*
Several variations of A* adjust how f(n) is calculated or applied to suit different performance needs:
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To fully understand the effectiveness of informed search algorithms, it's essential to explore two key properties: completeness and optimality.
Completeness and optimality are critical properties of search algorithms, especially in the context of informed search in AI.
Completeness: A search algorithm is complete if it guarantees a solution exists when one is reachable. Informed algorithms like A* are complete when the search space is finite, all step costs are non-negative, and the goal is explicitly defined. These conditions ensure the algorithm doesn’t enter infinite loops or skip feasible paths.
Optimality: A search algorithm is complete if it guarantees a solution exists when one is reachable. Informed algorithms, such as A*, are complete when the search space is finite, all step costs are non-negative, and the goal is explicitly defined. These conditions ensure the algorithm doesn’t enter infinite loops or skip feasible paths.
Also Read: 5 Significant Benefits of Artificial Intelligence [Deep Analysis]
Key Conditions
A* balances path cost and heuristic estimates using the evaluation function f(n) = g(n) + h(n), ensuring completeness and optimality when these conditions are satisfied.
Property |
Condition Required |
Applies To |
Completeness | Finite state space, non-negative step costs | All informed searches |
Optimality | Admissible heuristic (h(n) ≤ true cost) | A* (tree search) |
Optimality | Consistent heuristic (h(n) ≤ c(n, n′) + h(n′)) | A* (graph search) |
A* balances path cost and heuristic estimates using the evaluation function f(n) = g(n) + h(n), ensuring completeness and optimality when these conditions are satisfied.
Before exploring the practical application of informed search in AI, let's first learn about the core techniques, Best-First Search and A*.
Informed search in AI methods utilize domain-specific estimates to explore problem spaces efficiently. By evaluating both past costs and future promises, these algorithms, Best-First Search and A*, guide decisions toward promising solutions while avoiding exhaustive exploration. You’ll discover how each works, when each is most effective, and see practical implementations in Python.
1. Best-First Search
How It Works: Best‑First Search prioritizes nodes based purely on the heuristic value h(n), selecting the next node that appears closest to the goal. It maintains a priority queue and iterates by expanding the lowest-h node until the goal is reached or options are exhausted.
Illustrated Example: Imagine finding the quickest route from home to a grocery store. Best-First chooses the neighboring location with the smallest estimated distance to the store, then repeats the process, always moving toward the location that appears to be the closest.
Python Implementation
import heapq
def best_first(start, goal, h, neighbors):
open_set = [(h(start), start)] # Priority queue to store nodes along with their heuristic values
visited = set() # Set to keep track of visited nodes
while open_set:
_, node = heapq.heappop(open_set) # Get the node with the smallest heuristic value
if node == goal: # Check if we've reached the goal
return True # Path found
visited.add(node) # Mark the current node as visited
for nbr in neighbors(node): # Explore all possible neighbors of the current node
if nbr in visited: continue # Skip already visited nodes
heapq.heappush(open_set, (h(nbr), nbr)) # Add neighbor to the open set with its heuristic value
return False # Return False if no path to the goal is found
Output: This modified code now returns the actual path to the goal as a list of nodes.
Code Explanation:
1. Priority Queue (open_set): We use a priority queue implemented with a heap (heapq) to store the nodes. Each node is paired with its heuristic value h(n), which determines its priority. The node with the smallest heuristic value is expanded first.
2. Visited Set: This set keeps track of the nodes we've already explored, ensuring that we don't revisit them and get stuck in a loop.
3. While Loop: The algorithm continues to process nodes until the goal is found or all possible paths have been explored. At each iteration, the node with the smallest heuristic value is selected, and its neighbors are evaluated.
4. Neighbors: The neighbors function provides the list of possible moves or connections from the current node. Each of these neighbors is checked to ensure they haven't been visited yet.
5. Goal Check: If a node matches the goal, the function returns True, indicating that the path has been found.
Pros and Cons
Also Read: Breadth First Search Algorithm: A Complete Guide for 2025
2. A* Search
How It Differs from Best‑First: A* adds the cost so far (g(n)) to the heuristic (h(n)), selecting nodes that minimize f(n) = g(n) + h(n). This balances exploring cost-effective and goal-promising paths
Illustrated Example: Finding the shortest path on a weighted map, A* evaluates each route by adding the actual distance traveled so far to an estimate of the remaining distance, avoiding detours that Best‑First might take.
Python Implementation of A* Search:
import heapq
def astar(start, goal, h, neighbors, cost):
open_set = [(h(start), start)] # Priority queue to store nodes and their heuristic values
g = {start: 0} # Dictionary to store the cost to reach each node
came_from = {} # Dictionary to track the path
while open_set:
_, current = heapq.heappop(open_set) # Get the node with the lowest f(n) value
if current == goal: # Check if we've reached the goal
return reconstruct_path(came_from, current) # Reconstruct and return the path
for nbr in neighbors(current): # Explore all neighbors of the current node
tentative = g[current] + cost(current, nbr) # Calculate tentative g(n) for the neighbor
if tentative < g.get(nbr, float('inf')): # If this is a better path, update
came_from[nbr] = current # Mark the current node as the predecessor
g[nbr] = tentative # Update the cost to reach this neighbor
heapq.heappush(open_set, (tentative + h(nbr), nbr)) # Add the neighbor to the open set with updated f(n)
return None # Return None if no path to goal is found
def reconstruct_path(came_from, current):
path = [current]
while current in came_from:
current = came_from[current]
path.append(current)
return path[::-1] # Reverse the path to get it from start to goal
Output: The function now returns the actual path from the start to the goal.
Code Explanation:
1. Priority Queue (open_set): Similar to Best-First Search, A* uses a priority queue to store nodes. The priority is determined by the function f(n)=g(n)+h(n), where:
2. Cost Dictionary (g): This dictionary stores the actual cost to reach each node from the start. It is initialized with the start node having a cost of zero. As the algorithm explores new nodes, it updates their costs based on the path taken.
3. Came From Dictionary (came_from): This keeps track of the path from the goal back to the start. It maps each node to its predecessor, helping to reconstruct the final path once the goal is reached.
4. Neighbor Exploration: For each node, we evaluate its neighbors by calculating the tentative cost to reach each neighbor using the function. g(current)+cost(current,nbr). If this cost is lower than the previously recorded cost for the neighbor, we update the cost and add the neighbor to the priority queue.
5. Reconstructing the Path: Once the goal is reached, the reconstruct_path function traces back from the goal to the start using the came_from dictionary and returns the path in the correct order.
Pros and Cons
3. Greedy Best-First Search:
Greedy Best-First Search focuses on selecting the node that seems closest to the goal based purely on the heuristic estimate h(n), without considering the cost incurred to reach that node. The algorithm prioritizes exploring paths that appear most promising according to the heuristic, aiming to reach the goal quickly.
Python Implementation of Greedy Best-First Search
import heapq
def greedy_best_first_search(start, goal, h, neighbors):
open_set = [(h(start), start)] # Priority queue to store nodes and their heuristic values
came_from = {} # Dictionary to track the path
while open_set:
_, current = heapq.heappop(open_set) # Get the node with the lowest heuristic value (h(n))
if current == goal: # Check if we've reached the goal
return reconstruct_path(came_from, current) # Reconstruct and return the path
for nbr in neighbors(current): # Explore all neighbors of the current node
if nbr not in came_from: # If the neighbor has not been visited before
came_from[nbr] = current # Mark the current node as the predecessor
heapq.heappush(open_set, (h(nbr), nbr)) # Add the neighbor to the open set based on h(n)
return None # Return None if no path to goal is found
def reconstruct_path(came_from, current):
path = [current]
while current in came_from:
current = came_from[current]
path.append(current)
return path[::-1] # Reverse the path to get it from start to goal
Output Explanation: The algorithm returns the shortest path from the start node to the goal node based on the heuristic. It prioritizes nodes according to their heuristic values, selecting the one that seems closest to the goal. If no path is found, it returns None.
Code Explanation:
1. Priority Queue (open_set): Stores nodes prioritized by their heuristic values h(n). The node with the lowest heuristic value is selected for exploration.
2. Came From Dictionary (came_from): Tracks the predecessor of each node to reconstruct the path once the goal is reached.
3. Neighbor Exploration:For each node, the algorithm explores its neighbors. If a neighbor hasn't been visited, it's added to the open set with its heuristic value h(n.
4. Reconstructing the Path: Once the goal is reached, the path is reconstructed from the goal back to the start using the came_from dictionary.
Pros and Cons
Pros:
Cons:
4. A Search with Memory (IDA):
Iterative Deepening A* (IDA*) is a variation of A* Search that combines depth-first search with A*'s heuristic-based approach, using iterative deepening to avoid high memory usage. It repeatedly performs depth-limited searches with an increasing bound based on the function f(n)=g(n)+h(n), where g(n) is the cost to reach the node and h(n) is the heuristic estimate of the cost from the node to the goal. By incrementally increasing the bound, IDA* ensures that it explores nodes at greater depths in each iteration without the high memory requirements of A*.
Python Implementation of IDA* Search
def ida_star(start, goal, h, neighbors, cost):
bound = h(start) # Initialize the bound to the heuristic value of the start node
path = [start] # Initialize the path with the start node
while True:
t = search(path, 0, bound, goal, h, neighbors, cost) # Perform the search with the current bound
if t == 'found': # Goal found
return path
if t == float('inf'): # No solution found
return None
bound = t # Update the bound for the next iteration
def search(path, g, bound, goal, h, neighbors, cost):
current = path[-1] # Get the current node
f = g + h(current) # Calculate the f(n) value for the current node
if f > bound: # If the f(n) value exceeds the bound, return it
return f
if current == goal: # If the current node is the goal, return 'found'
return 'found'
min_bound = float('inf') # Initialize the minimum bound for the next iteration
for nbr in neighbors(current): # Explore all neighbors of the current node
if nbr not in path: # Avoid cycles
path.append(nbr)
t = search(path, g + cost(current, nbr), bound, goal, h, neighbors, cost) # Recursive call
if t == 'found':
return 'found'
if t < min_bound:
min_bound = t # Update the minimum bound
path.pop() # Backtrack
return min_bound # Return the minimum bound found
Output Explanation: The function will either return the path from the start node to the goal node or None if no path is found. The algorithm performs a series of depth-limited searches, increasing the limit until it finds the goal or determines that no solution exists.
Code Explanation:
1. Bound Initialization (bound): The initial bound is set to the heuristic of the start node. This bound is adjusted in each iteration based on the value of f(n).
2. Recursive Search (search): The search function is called recursively to explore paths, and each call checks whether the current node exceeds the current bound. If it does, the function returns the bound value; if the goal is found, it returns 'found'.
3. Neighbor Exploration: For each node, the algorithm explores its neighbors, ensuring that no cycles are formed by checking if a neighbor has already been visited. If a neighbor leads to a valid path, it is recursively explored.
4. Backtracking: If a path to the goal is not found, the algorithm backtracks by removing the last node added to the path and continuing the search.
Pros and Cons
Pros:
Cons:
Also Read: 23+ Top Applications of Generative AI Across Different Industries in 2025
Now that you have covered the techniques behind informed search algorithms, let’s explore how these methods are applied in real-world scenarios across various industries.
Informed search algorithms, such as A* and Minimax, enhanced by heuristics, are crucial in industries like gaming, navigation, and robotics. These algorithms enable faster decision-making by intelligently prioritizing paths based on cost estimates. They optimize problem-solving processes, making them highly efficient in complex environments.
Below are some key applications of these algorithms across different fields:
1. GPS & Navigation Systems
Also Read: Future Scope of Artificial Intelligence in Various Industries
2. Game AI
3. Natural Language Processing
Also Read: A Guide to the Types of AI Algorithms and Their Applications
4. Supply Chain & Robotics
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Informed search in AI algorithms, such as A and Minimax with heuristics, is pivotal in enhancing decision-making processes across various industries.* These algorithms enable systems to evaluate and prioritize paths efficiently, leading to optimized solutions in complex problem spaces. Their application spans from navigation systems to game AI, demonstrating its role in modern technology.
However, mastering these algorithms requires a deep understanding of their principles and applications, which can be challenging without structured learning. Professionals and enthusiasts often struggle to grasp the intricacies of informed search techniques and their real-world implementations. upGrad's specialized programs are designed to bridge this knowledge gap.
With courses listed below, you’ll get both foundational concepts and advanced applications:
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References:
https://www.cs.wmich.edu/gupta/teaching/cs4310/lectureNotes_cs4310/AI%20powered%20Seach%20Techniques%20Prof%20Mahto%20linkedin.pdf
https://iipseries.org/assets/docupload/rsl2024AF233C7BF02A178.pdf
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