Mini-Max Algorithm in AI: Concepts, Examples & Use Cases [2025]
Updated on Feb 19, 2025 | 19 min read | 39.1k views
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Updated on Feb 19, 2025 | 19 min read | 39.1k views
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Have you ever predicted your opponent’s move in rock-paper-scissors and came out on top? It seems almost impossible, but what if you could calculate every possible outcome and make the perfect move every time? This is precisely what the minimax algorithm in AI does—it evaluates all potential moves and selects the best possible choice from all possible outcomes.
The global AI market is expected to reach USD 826.7 billion by 2030. AI-driven decision-making tools like minimax algorithm in AI are at the forefront of this revolution. Whether used in strategic games or real-world applications, the algorithm plays a pivotal role in shaping AI’s ability to make smart, calculated decisions.
In this blog, you will explore the mini max algorithm in AI and check its applications in real-world scenarios. So dive right in!
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The mini max algorithm is a strategy used by computers or AI to make the best possible move in games where two players take turns. The idea behind the mini max algorithm is that one player tries to maximize their chances of winning while the other tries to minimize the first player’s chances.
Here’s how an AI uses a mini max algorithm.
The mini max algorithm works by creating a game tree, which is a map of all possible scenarios in a game. At each level of the game tree:
Here are some of the example scenarios of mini max algorithm.
The algorithm analyzes all the possible moves on the entire board. If the AI can win in the next move, it will choose that. If not, it will block the opponent from winning.
The algorithm will look at all the possible moves that the AI and its opponent can make. For each move, it checks the potential outcomes and scores them. The AI tries to pick the move that leads to the best possible result for it.
Also Read: Ensemble Methods in Machine Learning Algorithms Explained
Do you know the mini max algorithm in AI can help you make strategic decisions? Here’s how.
The mini max is a fundamental algorithm in artificial intelligence allows agents to make optimal decisions in two-player, zero-sum games, where one player's gain is another's loss.
Let’s explore the critical features of the mini max algorithm in the subsequent sections.
The mini max algorithm works by simulating all possible moves in a game, examining both the AI's and the opponent's moves. The algorithm is structured into two nodes: a max node and a min node.
The max node represents the decision point for the player (or AI) whose goal is to maximize their score or advantage. At a max node, the algorithm evaluates all possible moves that the player can make and chooses the move that leads to the highest possible score.
The min node represents the opponent's decision point, as the opponent is trying to minimize the player's score. At a min node, the algorithm assumes that the opponent is also playing optimally and will try to make the move that will reduce the player's potential score.
Also Read: What is Supervised Machine Learning? Algorithms, Examples
In essence, you can say that the max node focuses on maximizing your own score, while the min node focuses on minimizing your opponent’s score.
You can mathematically represent the mini max algorithm by recursive formulas, where each node in the game tree is evaluated based on whether it's a max node (AI’s turn) or a min node (opponent's turn). Here’s the mathematical representation of mini max algorithm.
1. Max node:
AI tries to maximize the score at the max node. The score for this node is the maximum of the scores of its child nodes:
score(max_node) = max(score(child1), score(child2),…,score(childn))
The AI will choose the move that leads to the highest score from the possible moves.
2. Min node:
The opponent tries to minimize the score of at min node. The score for this node is the minimum of the scores of its child nodes:
score(min_node) = min(score(child1), score(child2),…,score(childn))
This means that the opponent will choose the move that reduces the AI’s score, looking to minimize the AI’s chances of winning.
Recursive formula
The mini max algorithm recursively evaluates the game tree from the root node, alternating between maximizing and minimizing at each node:
score(root) = max(score(child1), score(child2),…,score(childn)) (if it’s AI’s turn)
or
score(root) = min(score(child1), score(child2),…,score(childn)) (if it’s the opponent’s turn)
Now that you have an idea of how the mini max algorithm in AI works, let’s examine it in detail.
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The Minimax algorithm provides a strategic approach to decision-making by exploring the game tree and evaluating potential moves. It enables players to make optimal choices from all available options.
Here are the steps involved in implementing the Minimax algorithm in AI, focusing on the game tree representation and evaluating terminal states.
1. Tree Representation of Possible Moves
The game is represented in the form of a tree structure where:
Example: Tic-Tac-Toe
The game tree for a simple Tic-Tac-Toe can be visualized as follows.
2. Alternating Between Max and Min Levels
The Minimax algorithm works by alternating between maximizing and minimizing levels of the tree, where–
At the max level, the algorithm chooses the maximum value of the child nodes, representing the best move for the player.
At the min level, it chooses the minimum value of the child nodes, representing the worst move for the player (best for the opponent).
3. Evaluating Terminal States
The terminal states (leaf nodes) represent the end of the game, and a value is assigned based on the outcome.
The evaluation function gives values to these terminal states based on the game’s rules and the current player's perspective.
4. Backpropagating the Evaluation
Once the terminal states are evaluated, the algorithm backpropagates the values up the game tree:
This backpropagation continues until the root node is reached, which will then give the value of the optimal move for the current player.
Here is a breakdown of the mini max algorithm in AI.
The mini max algorithm analyzes all possible game states and evaluates them to determine the AI's best move.
Here's the pseudocode of the mini max algorithm, along with symbolic logic for the scoring mechanism.
Pseudo code:
function minimax(node, depth, maximizingPlayer):
if node is a terminal node or depth == max_depth:
return evaluate(node)
if maximizingPlayer:
best = -infinity
for each child of node:
score = minimax(child, depth + 1, false) // Minimize for the opponent
best = max(best, score)
return best
else:
best = +infinity
for each child of node:
score = minimax(child, depth + 1, true) // Maximize for the AI
best = min(best, score)
return best
function evaluate(node):
if node is a winning state for AI:
return 1 // AI wins
if node is a losing state for AI:
return -1 // Opponent wins
if node is a draw state:
return 0 // Draw
return 0 // Default for non-terminal nodes
Scoring mechanism:
score(max_node) = max(score(child1), score(child2),…,score(childn))
score(min_node) = min(score(child1), score(child2),…,score(childn))
Here’s a brief explanation of the key functions and logic used in working of the mini max algorithm in AI.
1. evaluate(node)
This function checks the game’s current state and returns a score based on whether the game has ended (win, loss, or draw).
2. minimax(node, depth, maximizingPlayer)
This core function recursively explores all possible moves.
One of the best examples of a mini max algorithm is the tic-tac-toe game. Here is a Python implementation of the game.
Code snippet:
# Tic-Tac-Toe Minimax Algorithm in Python
# Evaluate the board state (terminal state evaluation)
def evaluate(board):
# Check for rows, columns, and diagonals for a win
for row in range(3):
if board[row][0] == board[row][1] == board[row][2] != None:
return 1 if board[row][0] == 'X' else -1
for col in range(3):
if board[0][col] == board[1][col] == board[2][col] != None:
return 1 if board[0][col] == 'X' else -1
if board[0][0] == board[1][1] == board[2][2] != None:
return 1 if board[0][0] == 'X' else -1
if board[0][2] == board[1][1] == board[2][0] != None:
return 1 if board[0][2] == 'X' else -1
# Check for draw (no more empty spaces)
if all(board[row][col] is not None for row in range(3) for col in range(3)):
return 0 # Draw
return None # Game is still ongoing
# Minimax algorithm to find the best move for the AI
def minimax(board, depth, is_maximizing_player):
score = evaluate(board)
# If the game is over (win, loss, draw), return the score
if score is not None:
return score
if is_maximizing_player: # AI's turn ('X')
best_score = -float('inf')
for row in range(3):
for col in range(3):
if board[row][col] is None:
board[row][col] = 'X' # Make the move
best_score = max(best_score, minimax(board, depth + 1, False)) # Minimize for opponent
board[row][col] = None # Undo the move
return best_score
else: # Opponent's turn ('O')
best_score = float('inf')
for row in range(3):
for col in range(3):
if board[row][col] is None:
board[row][col] = 'O' # Make the move
best_score = min(best_score, minimax(board, depth + 1, True)) # Maximize for AI
board[row][col] = None # Undo the move
return best_score
# Function to find the best move for AI
def find_best_move(board):
best_move = None
best_score = -float('inf')
for row in range(3):
for col in range(3):
if board[row][col] is None:
board[row][col] = 'X' # Make the move
move_score = minimax(board, 0, False) # Call minimax for the opponent's turn
board[row][col] = None # Undo the move
if move_score > best_score:
best_score = move_score
best_move = (row, col)
return best_move
# Example board (None represents empty spaces)
board = [
['X', 'O', 'X'],
[None, 'X', None],
['O', None, None]
]
# Find and display the best move for AI ('X')
best_move = find_best_move(board)
print(f"The best move for AI is at row {best_move[0]}, column {best_move[1]}")
Explanation:
Output:
The best move for AI is at row 1, column 2
Also Read: 5 Types of Classification Algorithms in Machine Learning
While the basic Minimax algorithm is effective for solving many problems, there are several variations and optimizations that can improve its performance, especially for complex games with large search spaces.
Here are the different variations of mini max algorithm.
Alpha-beta pruning improves the efficiency of the mini max algorithm by reducing the number of nodes that need to be evaluated in the game tree. It skips over ‘branches’ of the game tree that don’t need to be explored, thus saving time and computational costs.
The basic idea behind alpha-beta pruning is to maintain two values:
The alpha-beta technique evaluates the decision tree in the following ways.
Iterative Deepening Minimax (ID Minimax) is a modification of the standard Minimax algorithm that combines the benefits of depth-first search (DFS) and breadth-first search (BFS).
The logic is to progressively increase the search depth and run the mini max algorithm at each depth level. This allows the algorithm to return a solution quickly while continuing to explore deeper levels as time permits.
Here’s the working of interactive deepening.
Here are the steps in its implementation.
The negamax algorithm is a simplified version of mini max that exploits the symmetry between the maximizer and minimizer.
Instead of maintaining separate logic for maximizing and minimizing, the algorithm uses a single function that handles both operations by removing the evaluation of the opposite player’s best move.
Here’s how the negamax algorithm works.
Here are the steps in the Negamax algorithm.
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Let’s check how the mini max algorithm fares compared to other algorithms.
While the Minimax algorithm is a foundational technique in AI, it's crucial to evaluate its performance relative to other algorithms like Monte Carlo Tree Search and Reinforcement Learning. Here’s a comparative analysis of these algorithms.
While the minimax algorithm explores the entire game tree or a portion of it up to a specified depth, the MCTS doesn't. Instead, it uses probabilistic sampling and simulation.
Reinforcement Learning (RL) learns through trial and error. The algorithm explores actions and receives rewards or penalties based on the outcome of those actions, adjusting its strategy accordingly.
You can check the differences in the following table.
Algorithm | Methodology | Computational Efficiency | Applications |
Mini Max Algorithm |
|
|
|
Monte Carlo Tree Search Algorithm |
|
|
|
Reinforcement Learning |
|
|
|
Also Read: Top Advantages and Disadvantages of Machine Learning in 2024
While the Minimax algorithm is a valuable tool in AI, it has its own strengths and weaknesses. Let's explore these in detail.
The mini max algorithm has proven to be a fundamental technique in artificial intelligence, which requires you to make optimal decisions in a short period. While the algorithm is beneficial in certain cases, it has its limitations in applications.
Here are the advantages and disadvantages of mini max algorithm.
You can check the following advantages of mini max algorithm.
The mini max algorithm is designed to make the best possible decision by exhaustively analyzing all possible moves in a game. It ensures that the player makes the best move possible, considering all potential outcomes.
For example, the mini max algorithm in tic-tac-toe evaluates all possible moves and chooses the one that leads to a win or blocks the opponent's potential win.
The algorithm's logic is easy to understand and implement. Its simple recursive approach makes it a great starting point for understanding game-playing AI.
For example, the logic for implementing tic-tac-toe is easy due to its small decision tree.
The algorithm works well for two-player, zero-sum games in which players take turns and the game state changes predictably.
For example, the mini max strategy can analyze the chess game tree at a reasonable depth and suggest the best possible move.
The mini max algorithm is reliable in scenarios where consistent, predictable outcomes are needed.
For example, in a checkers game, the AI’s moves are calculated based on the worst-case scenario of an opponent’s strategy.
Also Read: Best Machine Learning Courses in 2024
While the mini max algorithm is a powerful tool for decision-making in two-player, zero-sum games, certain limitations can impact its performance and applicability, especially in complex scenarios.
Here are some major disadvantages of the mini max algorithm in AI.
The algorithm requires evaluating all possible moves, which can be computationally expensive. For complex games, this leads to high processing power requirements.
For example, the mini max algorithm takes high computation powers for games like chess, which has millions of possible game states.
The rise in the number of possible moves exponentially increases the number of branches in the game tree. An increase in the game states makes the algorithm inefficient for large, complex games.
For example, the branching factor for chess is about 35, meaning each player has roughly 35 possible moves at every turn.
Mini max algorithm is impractical for complex games with large state spaces, randomness, or incomplete information.
For example, the mini max game cannot be easily applied in poker because it requires exhaustive exploration of all possibilities.
The mini max algorithm works best in perfect information games, where both players have full knowledge of the game state.
For example, in Poker, mini max's assumption of perfect information is violated, making it impractical.
Also Read: How to Implement Machine Learning Steps?
Now that we've explored the Minimax algorithm's strengths and weaknesses let's examine its practical applications in the real world.
The mini max algorithm has applications in areas such as robotics and self-driving cars, where optimal decision-making is required. Here are some important applications of mini max algorithm in AI.
The algorithm is widely used in game theory, especially for two-player, zero-sum games in which one player’s gain is the other player’s loss.
For example, in chess, the algorithm simulates all possible moves for both players.
The algorithms help decision-making systems make strategic choices in adversarial environments. For example, they are suitable in domains such as economics, negotiation, and military strategy, where opponents’ actions must be considered.
The mini max algorithm calculates moves and makes decisions in board games such as Othello and Go.
For example, in Othello, the algorithm evaluates the board configurations and simulates the opponent's possible future moves.
The algorithm is capable of solving optimization problems that involve resource allocation and scheduling.
For example, the algorithm can be used in supply chain management to make optimal decisions based on factors such as market demand fluctuations.
The algorithms help robots to simulate all possible interactions with obstacles and make decisions accordingly.
For example, mini max can model interactions between vehicles and pedestrians, helping vehicles take decisions to avoid collisions.
Also Read: 12 Best Robotics Projects Ideas
After going through the intricacies of the mini max algorithm, let's explore how you can leverage this knowledge to build a successful career in AI.
Just like the mini max algorithm helps you choose the best move in a game, you need to make calculated decisions in your career by evaluating all available opportunities.
upGrad’s courses will support you at every step, helping you build the skills and knowledge to make informed and impactful decisions that propel your career forward.
Here are some popular courses by upGrad in AI and Machine Learning.
Do you need help deciding which course to choose for your career as an AI specialist? Contact upGrad for personalized counseling and valuable insights.
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References:
https://www.statista.com/outlook/tmo/artificial-intelligence/worldwide
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