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1. The Ultimate C++ Guide: C++ Tutorial for Beginners
2. Application of C++
3. C++ Hello World Program
4. C++ Variable
5. Reference Variable in C++
6. Function Overloading in C++
7. Functions in C++
8. Pointer in C++
9. Data Types in C++
10. C++ for Loop
11. While Loop in C++
12. C++ Lambda
13. Loop in C++
14. Switch Case in C++
15. Array in C++
16. Strings in C++
17. Substring in C++
18. Class and Object in C++
19. Constructor in C++
20. Copy Constructor in C++
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21. Destructor in C++
22. Multiple Inheritance in C++
23. Encapsulation in C++
24. Single Inheritance in C++
25. Friend Class in C++
26. Hierarchical Inheritance in C++
27. Virtual Base Class in C++
28. Abstract Class in C++
29. Vector in C++
30. Map in C++
31. Pair in C++
32. Initialize Vector in C++
33. Iterators in C++
34. Queue in C++
35. Priority Queue in C++
36. Stack in C++
37. ifstream in C++
38. Exception Handling in C++
39. Memory Management in C++
40. Templates in C++
41. Type Conversion in C++
42. Enumeration in C++
43. Namespace in C++
44. Set Precision in C++
45. Stringstream in C++
46. Recursion in C++
47. Random Number Generator in C++
48. C++ Shell
49. Setw in C++
50. Multithreading in C++
51. Atoi in C++
52. Call by Value and Call by Reference in C++
53. Difference Between C and C++
54. C# vs C++
55. C++ GUI
56. C++ Game Code
57. Class in C++
58. C++ Header Files
59. Power Function in C++
60. Data Hiding in C++
61. Inline Function in C++
62. Getline Function in C++
63. Cin in C++
64. Printf in C++
65. Struct in C++
66. C++ List
67. static_cast in C++
68. C++ Comments
69. Structures in C++
70. C++ Standard Template Library (STL)
71. Virtual Function in C++
72. Sorting in C++
73. Polymorphism in C++
74. Oops Concepts in C++
75. Converting Integers to Strings in C++
76. Differences Between Break and Continue
A copy constructor is a special type of constructor within a class. We use the copy constructor in C++ to create a brand new object by replicating the data and state of an existing object of the same class. It is a core operation in many C++ programs.
Copy constructors fundamentally give us the control to decide how our objects are duplicated, ensuring the correct and efficient behavior of our programs.
Let us imagine we have a blueprint for a perfect AI model. We would not want to recreate the entire blueprint every time we need a new AI model. Instead, we would simply make a copy of the original blueprint. A copy constructor in C++ serves a similar purpose but for objects instead of blueprints.
We use the copy constructor in C++ as it allows us to copy objects properly and effectively. Why bother with proper copying? The use of copy constructor in C++ is common due to these two reasons:
C++ is helpful and if we don't write our own copy constructor, the compiler automatically generates one for us. This default copy constructor in C++ performs a member-wise copy, meaning it copies the value of each data member from the old object to the new one.
So, when do we need to roll up our sleeves and write a custom (explicit) copy constructor?
We will discuss the above three in more detail later in the article. We will also cover why custom constructors in C++ are the solution.
Here is the standard syntax for declaring and defining a copy constructor in C++:
MyClass(const MyClass& other);
We must utilize the const reference parameter to avoid unnecessary copying of the source object.
The blueprint for a copy constructor follows this simple pattern:
class MyClass {
public:
MyClass(const MyClass& other); // Copy constructor declaration
// ... other members (data, functions) ...
};
// Copy constructor definition (usually outside the class)
MyClass::MyClass(const MyClass& other) {
// Code to copy data members from 'other' to this object
}
Here are the core components of the copy constructor in C++:
Here is an example program for copy constructor in C++:
Code:
#include <iostream>
#include <algorithm>
#include <stdexcept>
class DynamicArray {
public:
DynamicArray(int size) : size(size), data(new int[size]) {}
// Copy constructor (deep copy)
DynamicArray(const DynamicArray& other) : size(other.size), data(new int[size]) {
std::copy(other.data, other.data + size, data);
}
~DynamicArray() {
delete[] data;
}
int& operator[](int index) {
if (index < 0 || index >= size) {
throw std::out_of_range("Index out of bounds");
}
return data[index];
}
// Getter function for size
int getSize() const {
return size;
}
private:
int* data;
int size;
};
int main() {
DynamicArray arr1(5);
// Initialize arr1
for (int i = 0; i < arr1.getSize(); ++i) { // Use the getter for size
arr1[i] = i * 10;
}
DynamicArray arr2 = arr1; // Deep copy using the copy constructor
// Modify arr2 without affecting arr1
arr2[0] = 99;
std::cout << "arr1: ";
for (int i = 0; i < arr1.getSize(); ++i) { // Use the getter for size
std::cout << arr1[i] << " ";
}
std::cout << std::endl;
std::cout << "arr2: ";
for (int i = 0; i < arr2.getSize(); ++i) { // Use the getter for size
std::cout << arr2[i] << " ";
}
std::cout << std::endl;
return 0;
}
In this copy constructor in C++ program, arr2 is a shallow copy of arr1. Modifying arr2 also modifies arr1 because they share the same underlying data array. This leads to unexpected behavior and potential crashes.
Output:
arr1: 0 10 20 30 40
arr2: 99 10 20 30 40
If you wish to learn how to code in C++, you can check out upGrad’s software engineering courses.
If we don't write our own copy constructor, C++ provides a default one for us. This default version does a member-wise copy:
This is fine for simple classes with basic data types. But there's a catch. Let us assume our class has a pointer member that dynamically allocates memory (e.g., an array). A shallow copy will simply copy the pointer's value (the memory address), not the data it points to. This means both the original and copied objects end up pointing to the same memory.
This can lead to serious problems:
Deep copy is the solution to the shallow copy problem. It involves creating a completely new and separate copy of any dynamically allocated data.
Here is an example of deep copy with a copy constructor:
class MyClass {
public:
// ...
MyClass(const MyClass& other) : data(nullptr) {
if (other.data) {
// Allocate new memory for our copy
data = new int[other.size];
// Copy the elements
std::copy(other.data, other.data + other.size, data);
}
size = other.size;
}
// ... other members (destructor, etc.)
private:
int* data; // Pointer to dynamically allocated array
int size;
};
In the above C++ copy constructor example, the copy constructor ensures that the new object gets its own, distinct copy of the array data. No more sharing, no more trouble.
C++'s default copy constructor (member-wise copy) is often sufficient for simple classes. However, in certain situations, we need to step in and take control of how copying happens. Let us discuss the key scenarios in more detail.
When our class contains raw pointers (int*, char*, etc.) that manage dynamically allocated memory (using new), the default copy constructor becomes a liability.
Problem: The default copy constructor will merely copy the pointer value (the memory address), not the data it points to. This means both the original and the copied object end up pointing to the same piece of dynamically allocated memory. This leads to:
Solution: Write a custom copy constructor to perform a deep copy of the dynamically allocated data:
class MyClass {
public:
// ...
MyClass(const MyClass& other) {
// ... (deep copy other.data)
}
// ...
private:
int* data;
};
Classes that own resources like file handles, network sockets, or database connections need special care during copying.
Problem: We need to decide whether the copied object should:
Solution: A custom copy constructor lets us define the correct resource management strategy, whether it's sharing, duplicating, or something else entirely.
Sometimes, the simple act of copying each member variable is not enough.
Example: Imagine a class representing a bank account. We would not want to create a copy of the account that shares the same balance! In this case, we need a custom copy constructor to create a new account with the same initial balance but as a separate entity.
Copy constructors may seem like a subtle detail of C++, but their impact on code correctness and resource management is undeniable. When you understand how to write effective copy constructors, you empower your classes to handle object duplication gracefully and safely.
When in doubt, opt for deep copying to ensure that your copied objects are truly independent entities. This prevents unexpected surprises and errors down the road. By prioritizing correct copy construction, you lay a solid foundation for building robust, maintainable, and efficient C++ applications. So, the next time you encounter a class with pointers, resources, or unique copying requirements, remember the power of the copy constructor in C++, it's your key to creating well-behaved objects that play nicely with others in the world of C++.
If you wish to learn programming languages such as C++, you can check out upGrad’s computer science programs such as the Master’s in Computer Science Program.
Copy constructors are special member functions in C++ classes that create a new object by initializing it with the values of an existing object of the same class.
A regular copy constructor cpp creates an object from scratch, while a copy constructor creates a new object as a copy of an existing object.
We use references in a copy constructor in C++ to avoid an infinite recursion loop that would occur if the constructor took its argument by value, creating yet another copy.
The syntax is: ClassName(const ClassName& other);
You should define a copy constructor in C++ explicitly if your class has dynamically allocated memory (e.g., using new) or contains non-static members that also need deep copying.
To define a custom copy constructor, follow the syntax and write code in the body to copy the data members of the original object into the new object.
Yes, a copy constructor in C++ can be private. This prevents objects of the class from being copied outside of the class itself.
Copy constructors allow us to create duplicates of objects, which is useful for passing objects by value to functions, returning objects by value, and creating new objects initialized with the state of existing objects.
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