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Explore C++ Tutorials: Explori…
1. The Ultimate C++ Guide: C++ Tutorial for Beginners
2. Application of C++
3. C++ Hello World Program
4. C++ Variable
5. Reference Variable in C++
6. Function Overloading in C++
7. Functions in C++
8. Pointer in C++
9. Data Types in C++
10. C++ for Loop
11. While Loop in C++
12. C++ Lambda
13. Loop in C++
14. Switch Case in C++
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15. Array in C++
16. Strings in C++
17. Substring in C++
18. Class and Object in C++
19. Constructor in C++
20. Copy Constructor in C++
21. Destructor in C++
22. Multiple Inheritance in C++
23. Encapsulation in C++
24. Single Inheritance in C++
25. Friend Class in C++
26. Hierarchical Inheritance in C++
27. Virtual Base Class in C++
28. Abstract Class in C++
29. Vector in C++
30. Map in C++
31. Pair in C++
32. Initialize Vector in C++
33. Iterators in C++
34. Queue in C++
35. Priority Queue in C++
36. Stack in C++
37. ifstream in C++
38. Exception Handling in C++
39. Memory Management in C++
40. Templates in C++
41. Type Conversion in C++
42. Enumeration in C++
43. Namespace in C++
44. Set Precision in C++
45. Stringstream in C++
46. Recursion in C++
47. Random Number Generator in C++
48. C++ Shell
49. Setw in C++
50. Multithreading in C++
51. Atoi in C++
52. Call by Value and Call by Reference in C++
53. Difference Between C and C++
54. C# vs C++
55. C++ GUI
56. C++ Game Code
57. Class in C++
58. C++ Header Files
59. Power Function in C++
60. Data Hiding in C++
61. Inline Function in C++
62. Getline Function in C++
63. Cin in C++
64. Printf in C++
65. Struct in C++
66. C++ List
67. static_cast in C++
68. C++ Comments
69. Structures in C++
70. C++ Standard Template Library (STL)
71. Virtual Function in C++
72. Sorting in C++
73. Polymorphism in C++
74. Oops Concepts in C++
75. Converting Integers to Strings in C++
76. Differences Between Break and Continue
In programming, we make decisions that determine our code's path. The switch-case statement in C++ serves as a powerful compass, guiding our programs toward the correct course of action based on specific conditions.
At its core, the switch-case statement is a control flow structure that allows us to select a single block of code to execute from a set of multiple possibilities. The decision-making process revolves around the value of a particular expression, known as the controlling expression or switch expression.
Let us learn all about switch case C++ and how we can effectively use it when programming.
The beauty of the switch-case statement lies in its simplicity and clarity when dealing with multiple discrete values. Unlike a series of nested if-else statements, which can quickly become convoluted and difficult to manage, the switch-case structure presents a clean and organized way to handle multiple scenarios. It acts as a central control point, directing the flow of execution based on the value of the switch expression, making your code easier to read, understand, and maintain.
So how does switch case C++ work? The switch-case expression is evaluated, and its value is compared against a series of predefined constant values, called case labels. When a match is found between the expression and a case label, the corresponding code block associated with that label is executed. The process continues until a break statement is encountered, or the end of the switch-case block is reached.
To effectively use the switch-case statement in C++, it is essential for us to understand the C++ switch case syntax and the roles played by its various components. Let us break down the structure of this decision-making construct:
The heart of the switch-case statement is the expression enclosed within the parentheses following the switch keyword. This C++ switch syntax is an expression that serves as the guiding force, determining which path your code will take. In C++, this expression must be evaluated to an integral or enumeration type, meaning it can be an integer, a character, or a value from an enumeration.
The value of the switch expression is compared to the values specified in the case labels to find a match. Once a matching case is found, execution jumps to the code block associated with that case.
Each case label represents a potential value that the switch expression might have. We can think of them as signposts, each pointing to a specific section of code. The syntax for a case label is:
case constant_value:
// Code to execute if the switch expression matches constant_value
It is important for us to remember that the values in case labels must be unique and constant expressions. This means we cannot use variables or expressions that might change during runtime within a case label.
The break statement acts as an exit ramp for each case block. When the code within a case block reaches a break statement, execution jumps to the end of the entire switch-case statement, bypassing any subsequent cases. If we omit the break statement, execution will "fall through" to the next case, potentially leading to unintended consequences.
The default label is optional, but it is a good practice to include it in most switch-case statements. It serves as a catch-all for cases that have not been explicitly defined. If the value of the switch expression doesn't match any of the case labels, the code within the default block (if present) will be executed.
Let's illustrate the basic usage of switch-case with a simple example:
int dayOfWeek = 3; // 1 = Monday, 2 = Tuesday, etc.
switch (dayOfWeek) {
case 1:
std::cout << "It's Monday!" << std::endl;
break;
case 2:
std::cout << "It's Tuesday!" << std::endl;
break;
// ... other cases for Wednesday to Sunday
default:
std::cout << "Invalid day of the week." << std::endl;
}
In this example, the switch expression is dayOfWeek. The code checks for each day of the week, and if the value of dayOfWeek matches a case, the corresponding message is printed. The default case handles any invalid input.
One of the most distinctive features of the switch-case statement is its fallthrough behavior. While it can be a powerful tool when used intentionally, it can also lead to subtle errors if not handled carefully.
In a switch-case statement, if a matching case label is found and the corresponding code block doesn't contain a break statement, execution will continue to the next case block, regardless of whether the value of the switch expression matches that case. This cascading execution is known as fallthrough.
In certain scenarios, fallthrough can be a deliberate and useful feature. For example, consider a scenario where we want the same action to be performed for multiple values of the switch expression:
int grade = 85;
switch (grade / 10) {
case 9: // Fallthrough
case 8:
std::cout << "You got an A or B!" << std::endl;
break;
case 7:
std::cout << "You got a C." << std::endl;
break;
// ... other cases
}
Here, if the grade is either 85 or 95, the same message will be printed due to the intentional fallthrough.
While intentional fallthrough can be beneficial, unintentional fallthrough is a frequent source of errors. Omitting a break statement can lead to the unintended execution of subsequent case blocks, producing incorrect results.
int userInput = 2;
switch (userInput) {
case 1:
std::cout << "Option 1 selected" << std::endl;
// Missing break statement!
case 2:
std::cout << "Option 2 selected" << std::endl; // This will also execute
break;
// ... other cases
}
In this switch case C++ example, even though the userInput is 2, both "Option 1 selected" and "Option 2 selected" will be printed due to the missing break statement.
Here are some tips to avoid unintentional fallthrough in switch case C++:
While the basic switch-case structure is powerful on its own, C++ offers several advanced techniques that can further enhance its flexibility, readability, and efficiency.
In certain scenarios, we might encounter situations where a decision needs to be made based on multiple criteria. Nested switch-case statements allow us to handle such hierarchical decision-making. We can embed one switch-case statement within the code block of another, creating a multi-level decision tree.
Let us consider a game where a character's action depends on both their current state and the input received. We could use a nested switch-case to handle this:
switch (characterState) {
case IDLE:
switch (input) {
case MOVE_LEFT:
// ... handle moving left
break;
case MOVE_RIGHT:
// ... handle moving right
break;
// ... other input cases
}
break;
case ATTACKING:
// ... handle attacking behavior
break;
// ... other character states
}
However, excessive nesting can quickly make our code harder to read and maintain. We should use nested switch-case statements judiciously and only when the logic naturally calls for it.
C++17 introduced range-based case labels, allowing us to specify a range of values for a single case. This can significantly simplify our code when dealing with consecutive cases that require the same action:
int score = 88;
switch (score / 10) {
case 9: // Fallthrough
case 8:
std::cout << "Excellent!" << std::endl;
break;
case 7:
std::cout << "Good." << std::endl;
break;
case 6:
std::cout << "Satisfactory." << std::endl;
break;
default:
std::cout << "Needs improvement." << std::endl;
}
In this CPP switch case example, the range-based case case 9: case 8: covers scores from 80 to 99.
C++17 also brought the ability to declare and initialize variables within case blocks using the init statement. This can improve code locality and make our intentions clearer when using CPP switch case:
switch (event) {
case START:
init startTime = getCurrentTime();
// ... use startTime for logging or calculations
break;
case END:
// ... other code
}
While we usually will not need to worry about the implementation details, it is interesting to note that compilers can optimize switch-case statements in different ways:
Here is an example of C++ switch statement that you can try out yourself:
Code:
#include <iostream>
int main() {
char operation;
double num1, num2, result;
std::cout << "Enter an operator (+, -, *, /): ";
std::cin >> operation;
std::cout << "Enter two numbers: ";
std::cin >> num1 >> num2;
switch (operation) {
case '+':
result = num1 + num2;
break;
case '-':
result = num1 - num2;
break;
case '*':
result = num1 * num2;
break;
case '/':
if (num2 != 0) {
result = num1 / num2;
} else {
std::cout << "Error! Division by zero not allowed.\n";
return 1; // Exit with an error code
}
break;
default:
std::cout << "Error! Invalid operator.\n";
return 1; // Exit with an error code
}
std::cout << "Result: " << result << std::endl;
return 0;
}
The above example is a calculator program that prompts the user to enter an operator (+, -, *, or /). Once the user provides this input, the CPP switch case program then asks for two numbers. The switch statement uses the operation variable as its controlling expression and each case label corresponds to one of the valid operators.
If you wish to learn how to code in C++, you can check out upGrad’s software engineering courses.
To harness the full potential of the switch-case statement and avoid common pitfalls, it's essential to adopt best practices that prioritize clarity, correctness, and maintainability.
While versatile, the switch-case statement is not always the optimal choice. Consider using it when:
Clean, well-structured code is a joy to read and maintain. Here is how to make our switch-case statements shine:
Thorough testing is crucial to catch unexpected fallthrough errors and ensure our code behaves as expected in all scenarios.
The switch-case statement is a versatile decision-making tool in C++, offering a structured and readable way to handle multiple possible code paths based on the value of an expression. By following the best practices and tips we discussed in this tutorial, you'll transform the switch-case statement from a mere control flow tool into an elegant and reliable mechanism for making decisions in your C++ programs.
If you wish to learn programming languages such as C++, you can check out upGrad’s computer science programs such as the Master’s in Computer Science Program.
A switch-case statement is a control flow mechanism that allows you to select one block of code to execute from multiple options based on the value of an expression.
It evaluates an expression and compares its value against a series of case labels. If a match is found, the code associated with that case is executed.
The syntax is:
switch (expression) {
case constant1:
// code to execute if expression == constant1
break;
case constant2:
// code to execute if expression == constant2
break;
// ... other cases
default: // optional
// code to execute if no other case matches
}
No, you can only use constant integral or enumeration expressions in case labels.
Yes, the switch expression must be evaluated to an integral or enumeration type.
No, directly. But you can use hash functions or lookup tables to indirectly map strings to integral values for use in switch-case.
The default case is optional and executes if none of the case labels match the expression value.
Yes, you can have nested switch-case statements, where one switch statement is placed within the code block of another.
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