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Learn Cyber Security Tutorial …
1. Cyber Security
2. Difference between Circuit Switching and Packet Switching
3. Difference Between Hub and Switch
4. Difference between IPv4 and IPv6
5. Distance Vector Routing (DVR) Protocol
6. Go-Back-N ARQ
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7. What is Google Dorking
8. How Does The Internet Work
9. Identity And Access Management (IAM)
10. OSI Model
11. Selective Repeat ARQ
12. Sliding Window Protocol
13. Two Factor Authentication
14. Digital Signatures and Certificates
15. What is VPN and How It Works?
16. What is Firewall
17. What Is Network Topology
18. Subnetting in Computer Networks
19. Intrusion Prevention Systems
20. Network Segmentation
21. Endpoint Detection and Response
22. Security Information and Event Management (SIEM)
23. Data Loss Prevention (DLP)
24. Cross Site Scripting (XSS)
25. Software Bill of Materials(SBOM)
26. ESG Frameworks
Flow control protocols play an important role in ensuring smooth and efficient data transmission over computer networks. Go Back N ARQ (Automatic Repeat Request) is a type of protocol that does exactly this.
However, as its name suggests, it offers this additional core mechanism: when a frame is lost or corrupted, the sender "goes back" to the start of the unacknowledged frame and retransmits the entire window of 'N' frames.
For instance, let us consider a window size of 4. The sender transmits frames 1, 2, 3, and 4. If frame 3 is lost, the receiver won't send an ACK for frame 3 or later frames. The sender, upon timeout, will retransmit frames 3, 4, and onwards.
This is extremely useful for us network engineers in terms of ensuring reliable data transmission. I believe that as a network engineer or a cyber security professional, knowing about ARQ control protocols such as the Go Back N ARQ and Selective Repeat ARQ is essential. Let’s learn more about the Go Back N ARQ protocol.
Imagine we are downloading a large file from the internet. Without flow control protocols, we might experience lags or interruptions as our device struggles to handle the incoming data stream. According to me, these protocols act like traffic coordinators, regulating the data flow between sending and receiving devices to prevent data overload.
In essence, they establish a communication channel between the sender and receiver, where the receiver can signal the sender to adjust the transmission rate based on its processing capacity. This ensures that data is delivered efficiently and avoids overwhelming the receiver with excessive data packets
Data transmission can be like a highway, sometimes congested, sometimes clear. Flow control protocols prevent gridlock on the data highway. Without them, receivers could be bombarded with more data than they can handle, leading to errors and delays. These protocols ensure smooth, efficient data exchange.
Go Back N ARQ in computer networks is a type of sliding window protocol used for reliable data transmission in computer networks. It ensures that data packets are delivered in the correct order and without errors.
What are sliding window protocols? Sliding window protocols are a more advanced error correction technique that improves efficiency over Stop-and-Wait ARQ. They permit the transmission of multiple frames within a window before waiting for acknowledgments. This approach significantly enhances bandwidth utilization.
Sliding window protocols introduce the concept of a window, a buffer that holds a specific number of frames the sender can transmit before waiting for ACKs. The window size determines how many frames can be outstanding at a time.
Note: I believe that knowing about Stop-and-Wait ARQ is essential for understanding Go Back N ARQ. Stop-and-Wait ARQ (Automatic Repeat Request) is a basic error correction protocol employed in data transmission. It operates by transmitting a single frame at a time and waiting for an acknowledgment (ACK) from the receiver before sending the next frame. This approach ensures reliable data delivery but can be inefficient for high-bandwidth channels.
Before I explain Go Back N ARQ protocol, let us quckly check out the essential components of this protocol:
Data is broken down into smaller units called frames for transmission over a network. Each frame consists of data and control information, such as sequence numbers for error detection. Packets are groups of frames encapsulated together for physical transmission on a network.
In Go Back N ARQ, the sender window size (N) is typically larger than the receiver window size (which is usually 1). This allows the sender to transmit multiple frames continuously without waiting for an ACK after each frame.
Let us learn step-by-step how Go Back N ARQ works:
Go Back N ARQ employs a mechanism (retransmission mechanism) to handle corrupted or lost frames. Here's how it works:
However, according to me, this retransmission approach can be inefficient, as even if only one frame is corrupt, all subsequent frames in the window are resent. This is a trade-off for simplicity in Go Back N ARQ.
Here is a Go Back N ARQ diagram to help you understand better:
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Here are the advantages of Go Back N ARQ:
Now, here are the disadvantages of Go Back N ARQ:
Despite its limitations, Go Back N ARQ finds applications in scenarios where:
Note: In high-bandwidth, very noisy channels, I would say that more sophisticated ARQ protocols like Selective Repeat ARQ often provide better performance.
Here is a conceptual outline and key snippets of C code to demonstrate core Go Back N ARQ concepts.
Code:
typedef struct {
int seq_no; // Sequence number
char data[DATA_SIZE]; // Payload
} Frame;
Syntax:
Syntax:
Code:
int base = 0; // Base of the sender window
int nextseqnum = 0; // Next available sequence number.
while (more_frames_to_send) {
// Check if window is full
if (nextseqnum < base + window_size) {
Frame frame = create_frame(nextseqnum);
send_frame(frame);
nextseqnum++;
}
// Handle acknowledgments and timeouts
int ack_received = wait_for_ack(base);
if (ack_received >= base) {
base = ack_received + 1; // Slide window forward
} else {
// Timeout occurred - retransmit window
send_window(frame_buffer, base, window_size);
}
}
Code:
int expected_seqnum = 0;
while (true) {
Frame frame = receive_frame();
if (frame.seq_no == expected_seqnum) {
// Process the frame
send_ack(expected_seqnum);
expected_seqnum++;
} else {
// Duplicate or out-of-order, discard
}
}
A full, working implementation will be significantly more complex to handle network simulations, error handling, buffer management, and edge cases. Here are some important considerations:
According to me, Go Back N ARQ offers a trade-off between simplicity and efficiency in error correction for data transmission. Its sliding window mechanism improves upon the basic Stop-and-Wait ARQ protocol, enhancing data flow. However, we know that its approach of retransmitting the entire window upon errors can lead to unnecessary overhead in certain network conditions.
I believe that for high-performance or very noisy networks, Selective Repeat ARQ often provides a more optimized solution. Understanding the strengths and limitations of Go Back N ARQ, alongside other flow control protocols, is crucial when designing reliable network communication systems.
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1. What is the formula for Go Back N?
There's no single formula, but the key concept is the window size (N). Sender's window size <= Receiver's window size + 1 (to ensure frames aren't mistaken for duplicates).
2. What is Go Back and ARQ protocol for error-free channels?
Even error-free channels need ARQ because data can still be corrupted, not just lost. ARQ provides reliability.
3. Why is ARQ used?
ARQ is used to ensure error-free data transmission over unreliable channels where packets might be lost or corrupted.
4. What are the applications of Go Back N ARQ?
Go Back N ARQ is suitable for applications where simplicity is valued over maximum efficiency, and where the network has moderate error rates.
5. What is ARQ and its types?
ARQ (Automatic Repeat Request) is a protocol for error control in data transmission. The main types include Stop-and-Wait ARQ, Go Back N ARQ, and Selective Repeat ARQ.
6. What is the difference between selective repeat and Go Back ARQ?
Go Back N retransmits the entire window upon error, while Selective Repeat retransmits only the lost or corrupted frame, leading to higher efficiency in high-error channels.
7. What are the advantages of Go Back N ARQ?
Simple implementation, effective error control, and pipelining for improved transmission efficiency.
8. What are the disadvantages of Go Back N ARQ?
Inefficient retransmissions (whole window), potential for duplicate frames, and susceptibility to high noise on the channel.
9. What are the features of the Go Back N ARQ mechanism?
Sliding windows, cumulative acknowledgments, and retransmission of the entire window starting from the point of error.
10. What are the three types of ARQ?
Stop-and-Wait ARQ, Go Back N ARQ, and Selective Repeat ARQ.
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